The following top secret document is an intelligence report that our undercover spy has recovered from Black OPS headquarters.

Agent # 416 reporting on

As ordered, we have been observing the enemy in hopes of knowing their weaknesses and taking advantage of bad habits. After several weeks, some enemy patterns began to emerge. Looking at the respawning enemies, we’ve started to notice that they all seem to behave in one of three predictable ways. We have categorized these three habits into prestige, tactical, and newborn habits. Through understanding these characteristics, we have been able to turn the tide of the battle in our favor.

Prestigious enemies– Prestige enemies waste no time when they respawn. They are very familiar with maps and start running towards the center of the map right away. If close enough, these B-Line enemies head straight for their assassins with the confidence that they can take them out before they have a chance to move. That is why camping is a bad idea. You can get a kill or two, but if you stand still for too long, the enemy will come back for you; and you will be prepared.

Tactical enemies – These enemies are average enough that they have low-scale kill streak rewards waiting for them once they respawn. Because they are smart enough not to interrupt their momentum when they are in the middle of the map, they choose to activate their kill streak rewards when they respawn. They find a safe place to sit and activate their rewards, which typically range from calling aid packs to implementing RC-XD. Once they have finished using their rewards, they will also start moving towards the center of the map. We’ve started to understand the best ways to counter these enemies when they trigger these kill streaks. Enemies dropping aid packs are the easiest as we can follow their air drops for an easy kill, while RC-XDs we’ve learned to let ourselves pass so we can get in and take out the operator.

Newborn enemies – These enemies were a lot of fun to watch. Many would spawn and just sit still and do nothing. Some turned slowly, walked to the edge of the map, sat on the ground and did nothing. Others simply ran in circles or stared over the edge of the map. After spending several days observing their strange behavior, we realized that they were playing emotionally rather than logically. While this makes these enemies a bit more careful, it also hampers their reaction times and accuracy. Because of this, they are easy kills as long as we get in and out quickly.

We hope the above intelligence has been helpful. Send us orders based on this report.

Agent # 416, Awaiting Orders

The depth of knowledge in the intelligence report above will give any field agent the advantage in battle. You can analyze the information yourself or go to our secure database of top secret documents. The report includes an analysis of the intelligence report written by the world’s leading military tactical analysts and operational orders for Agent 416 designed to help you dominate the battle.